using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DiskData : MonoBehaviour
{
    public int size; 
    public string color; 
    public int speed; 
}

public struct Ruler
{
    public int trialNum; 
    public int roundNum; 
    public int roundSum; 
    public int[] roundDisksNum; 
    public float sendTime; 

    public int size; 
    public string color; 
    public int speed; 
    public Vector3 direction; 
    public Vector3 beginPos; 
};




